Furthermore, if three-or-more same-colored marbles join this way, they explode too, and it's possible, with planning (or more likely luck), to create cascading chains of matches this way.
However, if the marbles on either side of the gap are the same color, the front of the line will zip backwards, pushing the whole rollout back a little bit. Knocking out marbles within a rollout will give you a brief respite as the back of the line closes the gap. When enough points have been scored, new marbles stop rolling onto the screen, and once all the marbles are removed, the level is cleared. To prevent this, marbles are fired from the frog at the rollout so as to match three or more of the same color these will explode. A continuous string of marbles (a " rollout") is pushed down a meandering trench at the end of the trench is a skull-shaped opening, and if even one marble falls in the hole, the player loses a life. Zuma is an Aztec-themed computer game, in which the player controls a stone frog capable of rotating 360 degrees and spitting out colored stone marbles. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP.
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